Learn concepts of application design; write, modify, and integrate software code in a variety of programming languages; build iOS and Android applications; create and optimize content for web and mobile applications. Learn methods and tools that support cooperative software development among users in different locations.
Digitally literate learners will learn to be responsible and competent in managing the internet, keeping themselves safe and secure online, making informed choices over privacy, taking responsibility for their actions, respecting intellectual property, abiding by the terms and conditions of systems they use
Students who successfully complete this program in Graphic Design will be able to: Analyze, synthesize, and utilize design processes and strategy from concept to delivery to creatively solve communication problems Utilize relevant applications of tools and technology in the creation, reproduction, and distribution of visual messages.
Analyse the confluence of marketing, operations, and human resources in real-time delivery. Demonstrate cognitive knowledge of the skills required in conducting online research and research on online markets, as well as in identifying, assessing and selecting digital market opportunities.
The topics include: AI methodology and fundamentals; intelligent agents; search algorithms; game playing; supervised and unsupervised learning; decision tree learning; neural networks; nearest neighbour methods; dimensionality reduction; clustering; kernel machines; support vector machines; uncertainty and probability theory; probabilistic reasoning in AI; Bayesian networks; statistical learning; fuzzy logic. Several assignments will be given to enable the student to gain practical experience in using these techniques.
On successful completion of the course students will be able to: Design and configure peer-to-peer networks to share resources; Analyse requirements and design network architecture for a given scenario; Design and configure IP addressing schemes for a given scenario; Design and configure a client-server network and required network services for a given scenario; Evaluate and critique a design for a systems and network solution.
Systems Thinking. Analyze, design, implement, and evaluate a computer-based system, process, component, or program to meet desired needs. Problem-Solving. Identify problems and formulate solutions for systems and organizations while reconciling conflicting objectives and finding compromises. Communication. Communicate effectively with a range of audiences. Teamwork. Work effectively as part of a team to develop and deliver quality software artifacts.
Student Learning Outcomes:
Upon completion of this program, student should be able to
1. Understand how information systems are used in organizations to improve decision making process to achieve goals.
2. Understand basics of information systems concept and be able to apply it.
3. Design data models and manipulate data to derive information
This program integrates still photography and video capture, for the student that is interested in the field of photography coupled with video production. It is designed to prepare students for entry-level employment as both a photographer and videographer. The goals of this program is to prepare students to combine still and video to produce quality imagery by working collaboratively using digital camera still and video capture, lighting, composition, storytelling, audio, and image editing and output techniques to produce visuals that effectively communicate ideas or narratives for commercial, editorial, or fine art purposes.
Program Learning Outcomes:
1). An ability to apply knowledge of computing and mathematics appropriate to Information Systems and Technology.
2). An ability to communicate effectively with a range of audiences, both in written and oral forms.
3). An ability to use current techniques, skills, and tools necessary for Information Systems and Technology.